Status Chance increased from 25% per sec to 27% per tick of damage.Damage increased from 27 Heat per sec to 33 Heat per tick of damage.Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.Fixed Beam weapon Damage ramp up not happening per target.Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.Fixed Beam weapons continuously firing when quick Meleeing.The Multishot chance should now apply more consistently with Beam weapons.All Beam weapons now start their Damage ramp up at 20% (instead of 10%).Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.The front portion of the barrel heats up through continuous firing of the weapon, visible after roughly 25 units of ammo has been expended.This implies that the fuel used (possibly derived from Detonite) is extremely efficient. The volume of fuel the Ignis carries would be impossible in the real world using today's technology, as the duration of continuous fire of the entire magazine lasts far longer than actual flamethrowers.The Ignis was first shown in the developer Livestream #5. #Fluctus ignis update#Oddly it wasn't just the appearance, as the update that changed the model and reload animation of the Ignis made the Grakata reload as if it was the Ignis.Prior to Update 17.8 (), the Ignis' appearance was simply a modified Grakata.The Ignis can deal headshots and target enemy weakspots.As of Hotfix 11.3.3 (), the fire rate is affected by mods.A 3-meter spherical radius that appears at the zone of impact or maximum range.This beam has a 0.15 meter thickness, unlike other beam weapons whose beams are very narrow. A perfectly accurate central beam that reaches up to 20 meters.The Ignis' hit detection is composed of two parts:.It is being saved for later potential use. Please do not use or delete this template. The content was relevant to a previous formatting of WARFRAME Wiki. Higher base damage per projectile (24 vs.Ignis (Normal Attack), compared to Ignis Wraith (Normal Attack):.After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds. Damage ramps up from 35% to 100% over 0.6 seconds when firing.Damage cannot be converted with Impact, Puncture or Slash mods.Largest beam thickness of all continuous weapons.Beam has a thickness of 0.15 meters, and the zone of impact or maximum beam range has a spherical radius of 3 meters, allowing it to hit multiple enemies at once.Innate Heat damage – effective against health and shields.
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